Gamera Games

Gamera Games



30 Nov

Post
Is it winter now? (Because suddenly it's very cold here)

So, it's been a while since the Update Preview, and it's about the time to give this update and thank all our engineers for your continuous support.

This update includes the newly added [Game Goals] system, along with the optimizations in [Blueprint], [Statistics Panel] and [Voice Broadcast]. Probably you'd like to read this log while waiting for the game to be loaded?

And here is the full list:

[Feature]
  • Added [Game Goals]. The new Game Goals UI will give hints on controls, constructions and technology unlocks to help players start and know their feasible next-steps.
  • Added [Item Searching] function in Statistics Panel.
  • [Statistics Panel] Production: Added look-up function for item's upper and lower stream production (An item's materials and it as a material).
  • [Statistics Panel] Production: Added "Reference Ra...
Read more

28 Nov

Post
Looking for the ultimate factory automation experience? The 「Automation Pipeline Master」 bundle has you covered. Get your hands on Dyson Sphere Program and Shapez 2 in one package. With this bundle, you can enjoy an additional -10% discount on top of the Steam Autumn sale.

https://store.steampowered.com/bundle/46765/Automation_Pipeline_Master/

Shapez 2 is a game tailor-made for enthusiasts who crave the thrill of optimizing production lines and perfecting automation. Construct sprawling multi-level factories and min-max your layouts without limits.

At the meantime, we’re working hard on updates for the Statistics Panel, Blueprint UI and Game Goals. If you missed our previous update preview, you can check it out here: ... Read more

26 Sep

Post
Greetings, fellow engineers.

Great to see you again at TGS2024. Last year we announced the Combat System update. This time, we are happy to bring you some news about the Vehicle System. So let's take a peek into what's been going on.


If you missed the stream, check it out here.
 
Like everyone else, we're looking forward to the details of the Vehicle System. We'll share the informtaion with you when ready, so stay tuned! And the updates for Combat System, including the well-anticipated Ultimate Weapon, will be introduced to you once at the rig... Read more

20 Sep

Post
Greetings, Engineers!

We're thrilled to share the latest news about Dyson Sphere Program at this year's TGS.

Like you, we can’t wait to introduce the Vehicle System into the game, bringing new ways to combat the Dark Fog, enhance automation efficiency, and of course, extend your bedtime. But hold tight — the lightweight industrial mecha still needs a little more time before we can get this massive unit running smoothly.

Be sure to tune in to the Gamirror Games Now TGS2024 Special on September 26, 2024, at 11 AM (UTC+8).



Also, Dyson Sphere Program will be offering a 20% discount from September 21 to October 5 ! We welcome more engineers to join our great project, brick by brick, in expanding the vast universe. But remember to take care of yourselves, rest up, and keep your Fuel Power as full as Icarus.

29 Aug

Post
Hi engineers,

Hope the weather is getting cooler out there (for the Northern Hemisphere). It's been over 40℃ (104℉) this week here. But don't worry, we are doing okay.

Here is the update for some issues addressed recently:
Version0.10.30.23430

[Feature]
  • Added [Bloom Effect] in the video settings. You can now toggle or adjust the bloom effect in the scene (if black spots or screen glare occur, you can choose to reduce or turn off the effect).
[Change]
  • Added a restriction on the difference in tilt angles at both ends of the sorter. When building the sorter vertically, sorters with sufficient length at both ends will no longer prompt "Distance Too Close."
[Bugfix]
  • Fixed a bug where the recipe for replicator would display correctly but could not actually be crafted in certain cases.
  • Fixed a bug where mining machines...
Read more

19 Aug

Post
Hello, Engineers. Hope you had a great weekend.
The update last Thursday has caused some issues. We've urgently fixed the bugs in this patch.

Here is the full patch notes:
[Change]
  • Optimized the performance of inserting cargos to Conveyor Belt line, ensuring that the first node in a closed-loop conveyor line will not stop when cargo is inserted.
  • When a blueprint contains only Conveyor Belts, Sorters, Traffic Monitors, and Spray Coaters, it is now possible to raise or lower all buildings in the blueprint in the same way as elevating Conveyor Belts.
[Bugfix]
  • Fixed the bug where the mineral reserves displayed for Advanced Mining Machines on remote planets in the control panel showed as zero.
  • Fixed the bug where minerals accumulated on remote planets could be taken from the control panel.
  • Fixed the bug where some UI text displayed incorrectly in...
Read more

15 Aug

Post
Long time no see, engineers!

It's been a while since the last update. We've received lots of feedbacks from you on the "Transport Update". So we've been working hard during the dog days, and now the update is ready for shipment.


Now a new transport Control Panel(I) is added. All types of transport across the cluster can be managed through here. You can also locate desired Stations or Distributors by clicking the locate button.


Added route display for paired Stations or Distributors. You can now have a clear view of the route and the items transported.


There is some complaints about the pairing system since the las... Read more

31 May

Post
Hi engineer,wishing you a happy Children's Day!

[Change]
- Adjusted the zoom scale of the camera to the target planet when selecting a destination for interstellar routes.
- Interstellar route selection no longer jumps the camera to the destination.
- Interstellar routes can now be established between any planets/systems, without the need for factories in the target planet/system.
- The search box in the point-to-point transport panel will now display all matched logistics stations.
- Optimized the WASD movement in the Technology Tree.

[Bugfix]
- Fixed the bug where group settings did not take effect immediately after clicking the group setting button.
- Fixed a bug where sand pile is picked up as a physical item. (Existing sand pile items will remain)
- Fixed the bug where the UI display of Advanced Mining Machine is incorrect.
- Fixed the bug where NaN was displayed in the brief information of the Eclipse Fortress under c... Read more

29 May

Post
Hi, engineers. Long time no see. You might already know Icarus was preparing some new fancy stuff for a future update. It’s a project that requires lots of resources from across the entire cluster. Icarus can only hope its vessels had brought enough warpers, or they would return 2000 years later.

CentreBrain already found the Interstellar Logistic Stations not being very “logical” when they are on many different planets. Like when one ship set off to deliver some ores, all needing stations are going overboard and spamming “Mine, mine!” in the transmission. So CentreBrain is now planting a logic chip into the Interstellar Logistic Station to make it function more properly.

Now you can set priority settings in Interstellar Logistic Stations, it comes with a new shipshape UI will help you manage your transport priorities.



For the details of the... Read more

27 May

Post
Interstellar logistics has always been one of the most complex systems in Dyson Sphere Program. It is not only complicated in terms of code but also in terms of design.

Many engineers have asked us this question, "Youthcat! Why does my ship go to a farther planet to get items instead of a closer one?"

Good question! In today's dev log, we will introduce the history and evolution of the interstellar logistics system. We'll roughly explain the iteration process of optimizing the interstellar logistics system experience.



Before the Update
In the previous interstellar logistics system, the transportation of an item from interstellar logistic station A to Station B was facilitated by a mechanism called Supply-Demand Pairing. Each supply-demand pair contained information about the supplier, the demander, and the item being transported.... Read more

10 Apr

Post
The dark fog is dangerous, and Icarus needs more power. He decides to create...



Dyson Sphere Program is now on a 10% discount on the Steam for two weeks (April 10 to April 24).

Come to build Dyson Spheres and fight against the dark fog!

22 Mar

Post
Hello engineers, we're rolling out some updates to improve your gaming journey.

[Feature]
  • Added 19 system broadcasts, including voice broadcasts, text-based tips and pinnable icons.

[Changes]
  • Changed the activation/deactivation SFX of [Warp Engine].

[Balance]
  • Increased the damage of Icarus' [Energy Shield Burst] skill.
  • Adjusted the jamming number of [Jamming Capsule] and [Suppressing Capsule] from 60 to 180, also extended the jamming effect time of slowing enemies' movement speed and attack speed.
  • Increased the ROF of [SR Plasma Turret] from 0.5/s to 0.6/s.

[Bugfix]
  • Fixed a bug while Dyson Sphere technology is unlocked and no Dyson Sphere is planned, entering the space and opening the [Dyson Sphere Panel] will cause an error.
  • Fixed a bug where a [Depot...
Read more

07 Feb

Post
[Change] · Optimized Icarus' "Throw" skill controls.

[Bugfix] · Fixed a bug where removing a Battlefield Analysis Base may cause an error.
· Fixed a bug where Icarus' energy shield can take damage without apparent cause while Icarus is in space.
· Fixed a bug where pointing to a Blueprint would cause an error if its path contains curly brackets.

02 Feb

Post
[Feature]
  • The setting of Fast Build in Sandbox Mode will be saved.

[Change]
  • If a newly created Blueprint has the same path as the existing one, the existing Blueprint's icon, thumbnail and description will be loaded automatically.

[Bugfix]
  • Fixed a bug where slow down effect of EM Capsule was incorrect in certain situations.
  • Fixed a bug where it may not be able to fix damaged buildings after loading a save.
  • Fixed a bug where items in the last slot of the Depot above Splitter cannot be output.
  • Fixed the VFX issue of Dark Fog units in Planetary Base.

01 Feb

Post
[Feature]
  • Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
  • Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
  • Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
  • Added Icarus Energy Shield Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill.
  • Added Icarus Throw skill. Icarus can manually throw items like [Combustible Unit], [Jamming Capsule] and [Water] in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
  • In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
  • Added upgrade level 7 for "Inventory Capacity," providing an add...
Read more

21 Jan

Post
Hi engineers,

Good morning, good afternoon, and good evening.

It's been three years since the launch of Dyson Sphere Program. Time flies, but our adventurous journey among the stars continues. What fades away with the passage of time is only time itself, while the great miracles we collectively forged stand eternal in the cosmos.

It starts with every small step. The first miner, the first smelting, the first Electromagnetic Matrix, the first launch of solar sails, the first operational space transport – countless firsts have made the Dyson Sphere Program a reality. Thank you all.

With the update of the Rise of the Dark Fog, the combat system has been introduced. The upcoming Dyson Sphere Program will be even more exciting.

In the next phase, the Dyson Sphere Program will revolve around "Vehicles" (we haven't defined a name for this version yet) and "Space Stations". Of course, Dyson Sphere Program is an automation factory game, so updates i... Read more

17 Jan

Post
Hi engineers,

We have added 5 new songs of Rise of the Dark fog into「Dyson Sphere Program - Soundtrack」DLC.

These songs are composed by Elecrystal. We hope you like them.

New track list:
  • Rise of the Dark Fog
  • Seed
  • Observation
  • Detection
  • Battle Plan

Youthcat Studio、Gamera Games

11 Jan

Post
[Feature]
  • Added interaction with Dark Fog Hives and Seeds in Starmap(V).
[Change]
  • If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
  • Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
  • Added "building armor" and "tower damage" for Enemy Information Panel.
[Balance]
  • Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.
[Bugfix]
  • Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
  • Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
  • Fixed a bug where a Laser Turret may not attack enemies after overlapping constructi...
Read more

05 Jan

Post
[Change]
  • Adjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close.
  • In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters.
[Bugfix]
  • Fixed connection errors caused by hidden technologies before and after [Information Matrix] in Tech Tree.
  • Fixed a bug where missiles may fly to space (Universal Origin) from a planet.
  • Fixed a bug where Seed cannot set off to create a new Hive.

04 Jan

Post
Hi, engineers,

We've recently received numerous reports of in-game errors and data corruption caused by the use of tampered blueprints or program-generated blueprints, including "belt-free" blueprints and vertical conveyors. These issues involve misalignment of building connections, issues with conveyor, and more.

While these blueprints offer a certain level of convenience, it's crucial to be aware that their designs may not strictly adhere to the game's rules, posing a risk of save errors.

Due to the potential complications arising from the use of tampered blueprints or program-generated blueprints, we strongly advise against their use. If you still plan to use them, please backup your game saves beforehand to prevent unforeseen issues. Users are responsible for any problems that may arise from the use of tampered blueprints or program-generated blueprints.

Thank you for your understanding and support!

-----------------------------------
... Read more